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OpenMSX 0.15.0-Sinterklaasphemy-is a release which was due because we did quite a lot! This time the major new stuff is support for ColecoVision (including Super Game Module and MegaCart mapper), Musical Memory Mapper and Carnivore 2. Please read the release notes for details of the openMSX changes.

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We again made a small amount of improvements: fix hidden openMSX window when launching from Catapult, migration to Python 3 and wxWidgets 3.0, make supported extensions consistent with openMSX command line, replaced Accuracy control with VSync button and Min and Max Frameskip controls with fast forward speed controls and added a button to enable full speed when loading ("Fast Load"). Together with openMSX an updated version of Catapult, our user-friendly GUI, was released. But we also added a super accurate YM2413 emulation (originally written by NukeYKT), fixed MIDI-in/out support on Windows, a new keyboard mode, much improved OSD menu, etc. Some often requested ones are copy/paste functionality and drag and drop support. prefix now :) Other than that, there are loads and loads of improvements. And we moved to a simpler versioning scheme, stripping off that 0. OpenMSX 16.0-Oh Shucks-is a major release in which we finally migrated to SDL2 and Tcl 8.6. Special thanks to all the contributors of this release who are not in the core team! Keep these pull requests coming! We again only made a few small bug fixes. Most notable may be the usability improvements of the OSD menu. OpenMSX 17.0-Quibus Birthday Release-is a major release with mostly bug fixes and smaller improvements. Come and visit us there!įor those people who think IRC is too retro (can anything be too retro?), we also have a Discord channel nowadays, which is bridged to our IRC channel. If you don't have an IRC client installed, you can use web chat instead. If you want to compile development versions of Stellarium, this is the place to get the source code.As some of our IRC regulars weren't feeling comfortable anymore on the freenode IRC network lately ( this article does a reasonable job of summarizing events), we have moved to #openMSX on the Libera.Chat network. The latest development snapshot of Stellarium is kept on github.

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Or you may download the BibTeX file of the paper to create another citation format. Journal of Skyscape Archaeology, 6(2), 221–258. The Simulated Sky: Stellarium for Cultural Astronomy Research. This research has made use of the Stellarium planetarium

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If the Stellarium planetarium was helpful for your research work, the following acknowledgment would be appreciated: get support, report bugs, request new features.You can learn more about Stellarium, get support and help the project from these links: HoffmannĬollaborator: Alexander Duytschaever and everyone else in the community. 3D graphics card which supports OpenGL 3.3 and aboveĭeveloper: Alexander V.Mouse, Touchpad or similar pointing device.3D graphics card which supports OpenGL 3.0 and GLSL 1.3 or OpenGL ES 2.0.

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  • Linux/Unix Windows 7 and above Mac OS X 10.12.0 and above.
  • Presentation of Stellarium for the China-VO.
  • add your own deep sky objects, landscapes, constellation images, scripts.
  • ability to add new solar system objects from online resources.
  • plugin system adding artifical satellites, ocular simulation, telescope control and more.
  • skinnable landscapes with spheric panorama projection.
  • all new graphical interface and extensive keyboard control.
  • spheric mirror projection for your own low-cost dome.
  • fisheye projection for planetarium domes.
  • very realistic atmosphere, sunrise and sunset.
  • images of nebulae (full Messier catalogue).
  • constellations for 40+ different cultures.
  • asterisms and illustrations of the constellations.
  • extra catalogue with more than 1 million deep-sky objects.
  • default catalogue of over 80,000 deep-sky objects.
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  • extra catalogues with more than 177 million stars.
  • default catalogue of over 600,000 stars.













  • Mac os emulator pack